![]() It's a fairly minor point unless you're some kind of challenge runner, but the game's physics are less immediately responsive than the original's, so your old strategies might be harder to pull off. It looks and sounds a lot like the originals, but there are undeniable differences - don't sell your old copies just yet. Some courses can run for many levels, so a quicksave feature would have been nice, seeing as SEGA weren't aiming for a straight port of the originals. They're a much better introduction to the game, despite a spiky difficulty curve. It was a bad decision to make this look like the starting game mode if you're brand new to the franchise, start with the SMB1 Challenge Runs. These levels are very, very eccentric and challenging, even by Monkey Ball standards, and might have you reaching for the refund button quickly. Story mode, the first item in the game menu, is all levels from the story mode of SMB2. Hailing originally from the arcade machines, the games are intended to be difficult, and if you approach Banana Mania the way it seems to want you to, you're in for a rough time. Banana Mania compiles the levels of the first three games, widely considered to be the franchise's peak, as well as adding extra content. Its openness to innovation has produced lots of novelty and variation over the years, but this doesn't imply quality, and in fact the series' high-quality games are few and far between. Its seemingly unrestricted level design allows the team to push out hundreds upon hundreds of fun, distinctive, memorable levels, 300 of which are included here. Super Monkey Ball is a deceptively friendly-looking physics-based arcade series, in which you tilt the entire stage to guide your monkey to the goal, in a long line of short platforming challenges.
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